AIBestSkill
Diagrams & visual work · Claude Code Skill

webgpu-threejs-tsl adoption decision

Create diagrams, visualizations, architecture charts, or visual assets that explain complex work. Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node material...

Job to solvediagrams and visual explanations

Create diagrams, visualizations, architecture charts, or visual assets that explain complex work.

Who should use itDevelopers and product builders who need visual explanations as part of an agent-assisted workflow.

Use this as a fit check before reading install commands.

Works withClaude Code

Platform fit comes after the use case, not before it.

Adoption pathNeeds adoption review

No trusted setup command was extracted yet. Open the source evidence before adopting it.

Trust signalREADME + SKILL.md

1 SKILL.md + README evidence, 860 stars, and 18d ago repo freshness at last scan.

Overview

What job does it solve?Diagrams & visual work

Create diagrams, visualizations, architecture charts, or visual assets that explain complex work.

Who should use it?Developers and product builders who need visual explanations as part of an agent-assisted workflow.

diagrams and visual explanations for Claude Code users.

Works withClaude Code

Check platform compatibility after confirming the use case fits your workflow.

How can I adopt it?Needs adoption review

No trusted setup command was extracted yet. Open the source evidence before adopting it.

Can I trust it?README + SKILL.md

1 SKILL.md + README evidence, 860 stars, and 18d ago repo freshness at last scan.

What to compare?5 related skills

Use the comparison list below to avoid adopting the first matching repo blindly.

Quick read

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration.

A Claude skill for developing WebGPU applications with Three.js

Why we list it
  • Public because this is a source-backed skill-like repo with enough current evidence to qualify for the shortlist.
  • Current GitHub metadata is available for dgreenheck/webgpu-claude-skill.
  • 1 SKILL.md file(s) were found in the recursive tree scan.
  • README content is available as part of the public evidence set.

Adoption path for webgpu-threejs-tsl

Needs adoption review: no trusted setup path was extracted yet.

Source evidence

Source excerpts used for this adoption decision. Low-confidence cases link back to GitHub instead of forcing a misleading quote.

README excerpt

README.md

Overview

This skill provides Claude with comprehensive knowledge for:

  • Setting up Three.js with WebGPU renderer
  • Writing shaders using TSL (Three.js Shading Language)
  • Creating node-based materials
  • Building GPU compute shaders
  • Implementing post-processing effects
  • Integrating custom WGSL code

Installation

This repo ships the same content in two formats so it works in both Claude Code (as an Agent Skill) and Cursor (as project rules). The Claude skill under skills/ is the source of truth; the Cursor rules under .cursor/rules/ are thin shims that @file-reference those same docs, so edits flow through automatically.

Install from this repository

/skill install webgpu-threejs-tsl@ /webgpu-claude-skill


Or manually copy the `skills/webgpu-threejs-tsl` folder to:
- **Global**: `~/.claude/skills/`
- **Project**: `<project>/.claude/skills/`

### Cursor

Clone this repo and open it directly — Cursor picks up `.cursor/rules/` automatically.

To use the rules in your own project, copy **both** directories into your project root, preserving the paths:

your-project/

├── .cursor/rules/ # from this repo

└── skills/webgpu-threejs-tsl/ # from this repo (referenced by the rules)


The `.mdc` files use `@file` references pointing at `skills/webgpu-threejs-tsl/...`, so the `skills/` directory must travel with them. If you'd rather not keep the `skills/` folder, inline the referenced content into each `.mdc` file.

The rules are scoped by globs and auto-attach only on relevant files:

- `webgpu-threejs-tsl.mdc` — entry point, JS/TS files
- `compute-shaders.mdc` — files matching `*compute*` or `*particle*`
- `post-processing.mdc` — files matching `*post*`, `*effect*`, `*bloom*`
- `wgsl-integration.mdc` — `.wgsl` files and `*wgsl*` JS/TS
- `device-loss-and-limits.mdc` — files matching `*renderer*` or `*webgpu*`

## Quick Example

import * as THREE from 'three/webgpu';

import { color, time, oscSine, normalWorld, cameraPosition, positionWorld, Fn, float } from 'three/tsl';

// WebGPU renderer

const renderer = new THREE.WebGPURenderer();

await renderer.init();

// TSL material with animated fresnel

const material = new THREE.MeshStandardNodeMaterial();

material.colorNode = color(0x0066ff);

material.emissiveNode = Fn(() => {

const viewDir = cameraPosition.sub(positionWorld).normalize();

const fresnel = float(1).sub(normalWorld.dot(viewDir).saturate()).pow(3);

return color(0x00ffff).mul(fresnel).mul(oscSine(time));

})();

Show scanned SKILL.md paths (1)
  • skills/webgpu-threejs-tsl/SKILL.md